
//Random Game Engine
//Copyright (C) 2013  Nikolay Dionisov

//This program is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.

//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.

//You should have received a copy of the GNU General Public License
//along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef __SERVICE_MANAGER__H_INCLUDED__
#define __SERVICE_MANAGER__H_INCLUDED__

#include "..\..\SystemInterface.h"
#include "..\..\Utilities\ThreadSafePrimitives.h"
#include "ServiceUtilities.h"
#include <memory>
#include <map>
#include <mutex>

namespace re
{
	namespace core
	{


	}
}

#endif